Zombie Survival Revamped

SummaryZombie survival with bot-filled hordes: defend generators, build barricades, survive six waves and turn undead when you die.
Description
Defend together. Die and join the horde. Play solo with bots, or bring friends. First-person zombie survival for 1–48 players. Hold the generators, build barricades and survive six waves. When you fall, return as undead and hunt the remaining survivors. • Survive. Humans hold three generator strongholds through six waves, then make a run for the escape. • Turn. Die and you come back as undead, hunting the friends you just lost. • Build your kit. Choose weapons, traits and trinkets; deploy turrets, zappers, holo shields and repair fields. Press B to select and confirm your kit before the fight. • Fortify. Nail props into barricades, repair doors, keep the generators running. • Always a fight. Bot zombies fill the horde when there aren't enough undead players. • Maps: Lighthouse Point. More original maps, models and improvements are planned. Early development: bugs and rough edges remain. Feedback is welcome in the game's Forum. Credits Dead Shift is built from s&box workshop content. Thank you to every creator below. • arcaneprops: closedammocrate, openedammocrate • blackbarrel: ar15scopea • brax: plank • cloudx: glockcolorful • debelizmik: revolver_bsh715 • defqwop: ar15, asval, berettam9, cheytacm200intervention, cyberpunkkatana, doublebarrel, hatchet, krissvector, machete, sickle, sledgehammer, survivalbackpackprop, tt33, vssvintorez • exorealms: hammer • fkeep: ceramic_tile_floor • fpopium: double_barrel, hammer • gok: w_mac10, w_revolver, w_shotgun • haluca: zombiea_bdy_upper • mapperskai: ak74m, ks23m_23x75, m870, toz_106_20g, weapon_dvl_10, weapon_f1, weapon_fn_40gl, weapon_mr153, weapon_pm_9x18pm, weapon_sr2m_9x21 • mingoelgato: c_battleaxe • opensound: hammer_01, whoosh_short_06, wood_hammer_01, wood_hammer_02, wood_squeak_01, wood_squeak_02 • polyhaven: ornate_medieval_dagger • pukes: beacon_decoy • reizer: rzr_crate_01 • rust: forklifta, rust_crossbow_bolt, v_glock, v_hammer, v_mini_crossbow, v_salvaged_hammer, vana, w_glock, w_mini_crossbow • shovis: stone_tiles_floor_t1 • smallboxstudio: brassknuckles01 • titanovsky: ak47_sw, crossbow, luger, mdl_pgen, molotov_cocktail, pipe_bomb, sniper, suomi_kp • twinsd: gta5wmgminigun • drakefruit props, lighthouse and houses
Defend together. Die and join the horde. Play solo with bots, or bring friends. First-person zombie survival for 1–48 players. Hold the generators, build barricades and survive six waves. When you fall, return as undead and hunt the remaining survivors. • Survive. Humans hold three generator strongholds through six waves, then make a run for the escape. • Turn. Die and you come back as undead, hunting the friends you just lost. • Build your kit. Choose weapons, traits and trinkets; deploy turrets, zappers, holo shields and repair fields. Press B to select and confirm your kit before the fight. • Fortify. Nail props into barricades, repair doors, keep the generators running. • Always a fight. Bot zombies fill the horde when there aren't enough undead players. • Maps: Lighthouse Point. More original maps, models and improvements are planned. Early development: bugs and rough edges remain. Feedback is welcome in the game's Forum. Credits Dead Shift is built from s&box workshop content. Thank you to every creator below. • arcaneprops: closedammocrate, openedammocrate • blackbarrel: ar15scopea • brax: plank • cloudx: glockcolorful • debelizmik: revolver_bsh715 • defqwop: ar15, asval, berettam9, cheytacm200intervention, cyberpunkkatana, doublebarrel, hatchet, krissvector, machete, sickle, sledgehammer, survivalbackpackprop, tt33, vssvintorez • exorealms: hammer • fkeep: ceramic_tile_floor • fpopium: double_barrel, hammer • gok: w_mac10, w_revolver, w_shotgun • haluca: zombiea_bdy_upper • mapperskai: ak74m, ks23m_23x75, m870, toz_106_20g, weapon_dvl_10, weapon_f1, weapon_fn_40gl, weapon_mr153, weapon_pm_9x18pm, weapon_sr2m_9x21 • mingoelgato: c_battleaxe • opensound: hammer_01, whoosh_short_06, wood_hammer_01, wood_hammer_02, wood_squeak_01, wood_squeak_02 • polyhaven: ornate_medieval_dagger • pukes: beacon_decoy • reizer: rzr_crate_01 • rust: forklifta, rust_crossbow_bolt, v_glock, v_hammer, v_mini_crossbow, v_salvaged_hammer, vana, w_glock, w_mini_crossbow • shovis: stone_tiles_floor_t1 • smallboxstudio: brassknuckles01 • titanovsky: ak47_sw, crossbow, luger, mdl_pgen, molotov_cocktail, pipe_bomb, sniper, suomi_kp • twinsd: gta5wmgminigun • drakefruit props, lighthouse and houses
Votes 1 3 9
Error Rate0%
Loading Screen Mediahttps://cdn.sbox.game/org/zssb/deadshift/loadingscreen/fb76eae7-8b48-4afd-95bf-140778d2471f.jpg
Editor Referencesgok.w_mac10, gok.w_shotgun, titanovsky.mdl_pgen, facepunch.binbag_pile_a2, facepunch.v_usp, facepunch.w_usp, facepunch.grass_clump_a, facepunch.v_mp5, facepunch.w_mp5, mapperskai.weapon_f1, mapperskai.weapon_pm_9x18pm, mapperskai.ak74m, mapperskai.m870, mapperskai.weapon_fn_40gl, mapperskai.toz_106_20g, mapperskai.ks23m_23x75, mapperskai.weapon_sr2m_9x21, mapperskai.weapon_mr153, mapperskai.weapon_mpl_40, pukes.beacon_decoy, facepunch.v_trenchknife, titanovsky.ak47_sw, facepunch.v_spaghellim4, facepunch.w_spaghellim4, facepunch.v_crowbar, facepunch.w_crowbar, facepunch.w_trenchknife, mapperskai.weapon_dvl_10, facepunch.pot_01a, facepunch.wooden_chair_a, rust.rust_crossbow_bolt, facepunch.kitchen_utensils_a_ladle, facepunch.v_m4a1, facepunch.w_m4a1, fpopium.hammer, facepunch.v_he_grenade, facepunch.w_he_grenade, facepunch.v_m700, reizer.rzr_crate_01, facepunch.w_m700, facepunch.impactgeneric, facepunch.impactfleshmist, facepunch.fryingpan, twinsd.gta5wmgminigun, facepunch.40mmgrenade, danduw.pickupcar, danduw.pickupcaryellow, smallboxstudio.brassknuckles01, facepunch.v_first_person_arms_human, facepunch.v_physgun, facepunch.w_physgun, facepunch.vmagnum, arcaneprops.closedammocrate, arcaneprops.openedammocrate, facepunch.sightranged, facepunch.w_1911, facepunch.v_1911, facepunch.v_first_person_arms_citizen, defqwop.krissvector, defqwop.remingtonmodel31, defqwop.medievalsword, defqwop.berettam9, defqwop.hatchet, defqwop.sickle, defqwop.revolver, defqwop.ar15, defqwop.vssvintorez, defqwop.survivalbackpackprop, debelizmik.revolver_bsh715, defqwop.sledgehammer, defqwop.tt33, defqwop.machete, defqwop.cheytacm200intervention, defqwop.doublebarrel, defqwop.ppsh41, defqwop.asval, cloudx.glockcolorful, rust.powerlinepolec, blackbarrel.ar15scopea, opensound.hammer_01, opensound.whoosh_short_06, opensound.wood_hammer_01, opensound.wood_hammer_02, opensound.wood_squeak_01, opensound.wood_squeak_02, rust.v_glock, rust.v_mini_crossbow, rust.w_glock, rust.w_mini_crossbow, haluca.zombiea_bdy_upper, facepunch.street_lamp_short, facepunch.tactical_gasmask, facepunch.tactical_armour, facepunch.tactical_trousers, facepunch.tactical_gloves, facepunch.oak_tree_3, facepunch.w_magnum
Usage
1 active now 17 players 274 sessions 40 hours playtime 9 minutes avg session
CCU sampled Totals captured
Data
{"Versus": true, "MultiPlayer": true, "GameConfigConfirmed": true, "RecommendedMaxPlayers": 48, "RecommendedMinPlayers": 1}